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virtual reality statistics

As soon as this statistic is updated, you will immediately be notified via e-mail. DataProt remains financially sustainable by participating in a series of affiliate partnerships - it is In the engineering sector, the growth and use of VR have decreased model time by 10% and construction time by 7%. Following them are healthcare, education, automotive, aerospace, and defense. According to ARtillery Intelligences report, VR is expected to generate $6.7 billion in revenues. If youre wondering how much is a VR headset typically, Oculus Rift starts at $399 and HTC Vive at $499. Some pages may include user-generated content in the comment section. The global shipments of consumer unit VR headsets in 2022 amounted to around 15.49 million, even with the global economic downfall taking full effect. Both AR and VR industry growth are predicted to skyrocket in the coming years, and the VR adoption rate will keep increasing. Manufacturers ship more than 5 million VR and AR headsets a year. Predictions show that 5.9 million Americans will adopt VR by next year, 9. Augmented reality is still more popular thanks to cheaper headsets and mobile AR games like PokemonGo, but VR has its own large and growing place in the market. This could allow healthcare to become among the top sectors gaining from VR in 2022. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. That explains why these head-mounted display (HMD) devices made up the majority (60%) of the VR revenue share worldwide in 2021. The following were our top virtual reality statistics and survey insights set to This is a key factor in the VR adoption rate - if the technology is to become truly profitable, more people need access to it. 55% of Americans believe virtual reality is too expensive Source Oculus announced that their Quest 2 headset retails for $299, the lowest consumer price ever. Virtual reality allows quicker browsing for houses and cars without having to walk the customer to each item. The global virtual and augmented VR demographics are definitely skewed toward the younger generations. The VR gaming industry is steadily growing. Even gamers, who tend to spend more time with their virtual reality gaming system of choice than the average VR user, plan to make more use of VR in the future. We are in process of revamping Virtual Reality in Education Market with respect to COVID-19 Impact. Global consumer spending on VR/AR will exceed $72.8 billion by 2024, 23. According to a survey conducted by Yulio Technologies, nearly half of those over the age of 18 said that they would give VR a shot if they could. VR will become the fastest-growing content segment from 2020 to 2025: Among all the traditional and digital content formats, VR is leading and is expected to grow at a compound annual growth rate (CAGR) of 30 percent, followed by cinema (29 percent), and general data consumption (27 percent). We dissect and subject them to military-grade scrutiny in order to give you the Its just one of many VR facts - more interactivity leads to better immersion. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. 37 Virtual Reality Statistics That Prove the Future is Now. With a recent announcement of PSVR 2, the number of PlayStation gamers that own a VR setup is sure to increase. Virtual reality is the pinnacle of immersive experiences right now. VR within the engineering industry can, 40. 23% of U.S. households own or have used a VR headset, 10. The Following consoles, mobile VR gaming is a significant force, with 64% of those interviewed by Nielsen saying that they play virtual or augmented reality games on their mobile phones or tablets. The following were our top virtual reality statistics and survey insights set to influence the industry in 2022. By 2022, the virtual reality market is expected to be worth an estimated $24.5 billion. That means Beat Sabers revenue is actually much higher. about various cybersecurity products. The COVID-19 pandemic didnt help improve the VR sales numbers, but with the release of Oculus Quest 2 and some killer apps along the way, the VR market has once again found its footing. The statistic shows the number of virtual reality (VR) and Even so, millions of Americans have already tried virtual reality, either in the comfort of their homes, at parties, or VR arcades. This number is much lower than in 2018 (41%), suggesting that VR is getting more user-friendly. If you are eager to know what is ahead for the thriving sector in 2022, here are the latest VR statistics and insights. What is the consumer perception of virtual realitys potential? terms. and decide to purchase a product. Price is another factor. Compared to 2020, the market for virtual reality devices and apps grew by nearly a full $1 billion in 2021. Your email address will not be Oculus Rift sales numbers are impressive too, as nearly 1 million units were shipped in 2018. The companys. Is it something you are currently using or wish to do in the future? A huge benefit of virtual reality is the impressive performance it provides as a training tool for employees. 82% of executives expect metaverse plans to be part of their business activity within 3 years, 45. However, VR market share is increasing as virtual reality technology gets more sophisticated and simpler to use. Accessed January 18, 2023. https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/, The Insight Partners. This aligns with industry investors predictions that North America and Asia will continue to be the prime AR and VR investment regions. published.*. ABIResearchs virtual reality market report shows AR and VR are likely to take shopping and advertising to the next level. Only recently have we begun seeing hardware thats both high-end and reasonably priced. Facebook shipped 2 million Oculus Quest 2 units in Q1 2021 alone.acebook shipped 2 million Oculus Quest 2 units in Q1 2021 alone. The current estimation of 2031 is projected to be higher than pre-COVID-19 estimates. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026. Knowing that VR adoption has increased year-over-year, we can assume that VR users worldwide may exceed 200 million. It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: As per a 2022 GroupM Annual Survey on Consumer Attitudes Towards Technology, 32 percent of respondents said they own an AR or VR device, and another 15 percent added they were looking to buy a device in this category in the next 12 months. Available: https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028, Available to download in PNG, PDF, XLS format, AR/VR headset shipments worldwide 2021-2026, by market, VR B2C market revenue worldwide 2017-2027, VR B2C market revenue growth worldwide 2018-2027, by segment, VR hardware B2C market revenue worldwide 2017-2027, VR hardware B2C market revenue worldwide 2017-2027, by segment, VR software B2C market revenue worldwide 2017-2027, VR software B2C market revenue worldwide 2017-2027, by segment, VR advertising B2C market revenue worldwide 2017-2027, VR headset revenue growth worldwide 2018-2027, VR headset revenue per capita worldwide 2017-2027, VR headset sales volume worldwide 2017-2027, VR headset sales volume growth worldwide 2018-2027, Comparison of VR headsets worldwide 2022, by price, Comparison of VR headsets worldwide 2022, by weight, Global game developers working on projects for select VR/AR platforms 2022, Global interest in metaverse experiences 2022, by generation, Global interest in trying virtual or online experiences 2022, Global opinion on virtual entertainment experiences benefits 2022, Virtual world participation reasons among fashion consumers worldwide 2021, Global augmented, mixed and virtual reality headset revenue 2015-2020, Global augmented and virtual reality headset sales share by region 2014-2019, Global shipments of virtual and augmented reality devices 2016-2020, Global revenue from virtual and augmented reality device sales 2016-2020, Global economic impact from virtual and augmented reality technology 2016-2020, Projected breakdown of global augmented and mixed reality market 2022, Projected size of global augmented and VR market segments 2020-2025, Projected size of the sensor market for AR, VR, and AI worldwide 2017-2022, Projected user base of global augmented and VR software by segment 2020-2025, Projected share of global augmented and VR market 2025, by reality type, Global consumer augmented/mixed reality hardware and software market 2016-2021, Virtual reality content spending worldwide 2017, by platform, Proportion of British adults who know about virtual reality 2016, Desired uses for virtual reality according to British adults 2016, Concerns held by British adults about virtual reality technology 2016, Augmented reality: financial savings at the workplace in Europe 2016, Virtual production market revenue worldwide 2017-2028, Implementation of augmented reality at logistics companies in the UK 2019, Global concerns about VR technology in organizations 2016, Share of ICT firms using RFID in Italy 2017, by purpose, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars), Find your information in our database containing over 20,000 reports. Thats why the biggest share of respondents (39%) said they use their VR headsets on a weekly basis, while 19% of users turn on their sets once per month. [Online]. However, virtual reality trends show that more and more VR games are being made for educational purposes, so the educational role of virtual reality systems will surely increase in the future. The VR gaming industry earned $1.1 billion in 2020. That can be either affordable headsets one plugs into their smartphone, or state-of-the-art tech, like Valve Index or Pimax 8K. According to a Greenlight Insights report, this number has risen sharply from only 45% in 2015, showing that people are getting more and more comfortable with VR. 33 percent of UK customers and 29 percent of US customers do not know what the metaverse is: On one hand, companies are investing heavily in the metaverse an integrated VR space where users can communicate, collaborate, play and learn yet, market awareness has failed to reach the same momentum as nearly a third of consumers do not understand the metaverse. Jaw-Dropping Virtual Reality Stats (Editors Choice): VR and AR markets This is due to several reasons, but the price is the most common one. Virtual reality statistics show that people are using VR more than ever, and researchers predict rapid market growth in years to come. Three Expert Insider Secrets for a Successful Demo Reel. Get in touch with us now. By 2020, over half of the large European companies were expected to release a VR and AR strategy. By current data, the VR software market is en route to reach $5 billion by the end of 2021. 52% of consumers want to attend virtual courses and training, 36. A sibling - augmented reality - has found widespread adoption by delivering many of VRs promised benefits without the clunky helmets and bulky gloves. Virtual reality never really left. However, the United States is still the most prominent region for the VR market to date. Request Sample [2] The market size of virtual reality HMDs was $5.5 billion in 2019 with a CAGR of 22.3%, projected to reach $18.6 billion by 2026. Virtual reality experiences attract 15% more responses than direct marketing, 39. Standalone VR headsets held 89.8 percent of the market, which will continue to grow across the next few years, and headset shipments will also reach 15 million this year. The total number of active virtual reality users in 2022 is well over 171 million. A paid subscription is required for full access. This year promises to become a big one for VR, with several announcements expected from Meta and others, and VR already making a splash at CES. Dollars). The gaming segment of the virtual reality market is worth $1.9 billion, 21. Developers currently working on virtual reality projects are already testing their products in the field for things like in-flight entertainment, virtual shopping, healthcare programs, and more. Last year, 39% of consumers in a survey claimed to already own at least one VR device. The possibilities are nearly endless - virtual tours of vacation destinations, test drives of luxury cars, furniture testing, trying on clothes, and all sorts of visualization aids. In 2022, the VR market size is worth an estimated $12 billion U.S. dollars, 18. In a few more years, it may even take over more aspects of our lives. According to experts predictions, there are 32.7 million people experiencing VR within the United States. This is no surprise considering 59% of company executives worldwide believe that gaming will dominate any investment made toward VR technology. This may not seem like a large number compared with other statistics on this list, but YouTube subscribers look for new VR videos almost every day. Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Based on the current VR sale statistics, data analysts predict that AR and VR headset manufacturers will ship 26 million per year by 2023. Over half (55%) of VR users are highly satisfied with the tech reporting extreme or moderate satisfaction. Virtual reality experiences garner over 15% more responses. These past four years would have been expansive investment growth in the sector reaching 15.5 billion Euros in 2022. There is a virtual reality theme park in China featuring over 40 VR rides. last year that 3.7 billion people worldwide still do not have access to the internet, and this could hold back the sustainable mainstream adoption of VR. Only 6% of people use their VR just once a year, according to VR usage statistics. The US and China will continue to dominate virtual reality in 2020, but western Europe is expected to overtake Japan. These predictions forecast that by 2023, this number will grow to 65.9 million people. There are 171 million active VR users in the world. When deciphering virtual reality user statistics, experts follow spending trends and user behaviors to predict future figures. content after in-depth research, and advertisers have no control over the personal opinions expressed by Globally, VR revenues will surpass $12 billion by 2024: Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. Almost one-third of VR users use virtual reality at least monthly, 4. by Jasmine Katatikarn | Last updated Dec 6, 2022. While the technology is there and widely available, for an average consumer, its still a bit too pricey and weird. The opinions Its a trend worth pursuing not only for online marketplaces, however. Meanwhile, 15% of survey respondents said they are likely to buy a VR device in the next year. All the statistics on VR that weve observed today lead to a single conclusion - virtual reality is no longer a dream. If you were ever wondering how many people use VR to shop, this should give you a rough idea. Its a huge and growing market. Teaching surgeons, studying diseases, even helping with mental health are just some of the possibilities. This is nearly 10 times the increase when comparing the market size of 2021 (above) to 2028. Despite the global pandemic, chip shortage, and shipping crisis, manufacturers still delivered their devices to retailers and, ultimately, consumers. We find good deals, amazing gadgetry, and Your email address will not be published. One film commissioned by the United Nations highlighting Syrian refugees inspired one in six viewers to donate money to the cause. Alyx is followed by another smash hit, Beat Saber, and then Pavlov VR - a multiplayer shooter. At the same time, most of the money will be received from the sale of virtual reality headsets, games and videos. Continuing with the VR headset sales statistics, analysts estimate there are more than 5 million Oculus Quest 2 headsets in the wild. participates in a series of affiliate partnerships - its visitors click on links that cover the The mention of the word metaverse rose sharply in corporate earning calls, with the word being mentioned 73 times in Q2 2021, : Morgan Stanley and other wealth management firms paid special attention to metaverse as an investment area in 2021. section do not reflect those of DataProt. The global augmented reality (AR), virtual reality (VR), and mixed reality (MR) The latter has been on a considerable upswing in the past two years, along with the rise of VR experiences and apps that allow for virtual tourism and event organization within virtual reality. How and where the offers appear on the site can vary according to the Virtual reality statistics, calculated from the number of units shipped, reveal that the number of people interacting with VR is nearing 200 million. partnership Published 24 minutes ago . And, more people have been using it thanks to ARs easier gate of entry. Get full access to all features within our Corporate Solutions. How many VR users worldwide are there? An estimated 64 million Americans used virtual reality in 2022, 2. According to. According to The Motley Fool, virtual reality technology is expected to be a $30 billion industry by 2020. This industry has already seen significant growth within the past few years and, in the next 3 years, is projected to at least double its value. Both virtual and augmented reality products are steadily finding their audience. Meanwhile, 66% of business leaders reported that their companies are actively engaged in virtual reality and in the metaverse. Healthcare is the VR segment with the highest projected CAGR of 19.3% from 2022-2030, 42. China will have an even larger job market, with 6.8 million job openings leading to a $183.3 billion increase in GDP by the end of this decade. Is it finally time for VR, or is the technologys tipping point still 18 months away? research, and advertisers have no control over the personal opinions expressed by team members, whose However, a significant 17% of VR users in America have a household income under $25,000. The latest virtual reality statistics show that the global market size of AR and The World Economic Forum. According to a Perkins Coie survey, 62% of investors believe that North America provides the most investment opportunities, followed by the EU (21%) and the APAC region (13%). This is followed by 26% allocated to creating advertising content, 25% to live streaming, 24% to film and entertainment, 22% to news and 20% to music. The latest virtual reality statistics show that the global market size of AR and VR is forecast to hit $296.9 billion in 2024 (Statista, 2021). Another notable VR market share is the gesture-tracking device (GTD) segment. Forecasts from IDC Research predicted that investment into VR and AR would multiply 21-fold over the past four years. The forecast is a clear indication that the technologys popularity is set to skyrocket. Roughly 33 percent of respondents to an said the preferred an Apple-provided headset as their first choice, followed by Google at 20 percent. products or services for which we do not receive monetary compensation. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. Another 32% have a household income of $75k-$100k and 25% make $50k-$75k. Learn more about how Statista can support your business. Augmented reality (AR) headsets are facing a short-term decline of 8.7% nearing the end of 2022. August 02,2022. All that startup potential is already showing and, within the next two years, things will get even more interesting. Another important statistic when it comes to virtual reality user demographics is that among those who intend to purchase a VR system someday, more than 2/3 are men. The global market size of VR (virtual reality) gaming market is set to hit around the $100 billion mark in 2027. Virtual reality sales are still predominantly focused around gaming, so we can expect investments in this sector to increase in the future as well. However, sets can go as high as $699 for the new HTC Vive Cosmos and $999 for the Steam VR solution, Valve Index. Last year in 2021, this combined global market reached $27.96 billion. dollars)." View This number is significantly lower than the 2018 predictions (59%). But that doesnt mean there arent many VR enthusiasts already: Steam has more than 120 million users now, meaning that that seemingly measly 1.8 % actually converts into 2.16 million gamers with VR headsets. That includes devices and VR content like games, apps, and subscriptions. After earning $1.1 billion in 2020, this niche gaming industry is projected to double by 2024 by earning over $2.4 billion. Moreso, many believe VR is the future of gaming, science, and education. Most VR gamers are console gamers, and Sony is the dominant force in that market. Gaming headsets like HTC Vive, Playstation VR, Valve Index, and Oculus Rift have been steadily increasing in popularity over the years despite their high prices. to incorporate the statistic into your presentation at any time. This could allow healthcare to become among the top sectors gaining from VR in 2022. Of these, 31.3 million are doing so via virtual reality headsets. Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars) [Graph]. This is followed by VR games at 6.6% and AR games at 5.1%. A survey was conducted of nearly 98,400 adults in the United States about VR. Virtual Reality Media and Gaming Statistics, Best Wi-Fi Adapter for Gaming - No More Lag. To use individual functions (e.g., mark statistics as favourites, set Speaking of virtual reality future predictions, Canada is forecaste to have the largest CAGR, followed by the United States with 77.1%, China with 76.2%, and Western Europe with 75.9%. However, most of the content produced for VR platforms is aimed at gaming and social interaction. KommandoTechs in-house writing team writes all the sites Archiact is included on the list; the creators of popular VR mobile game series Lamper who received $3.2 million from Chinese company 37Games in return for a 10% share of the company. The U.S. is expected to see a 484.2 billion boost to its economy by 2030 increasing GDP by 2.83%. 2022 COPYRIGHT KOMMANDOTECH ALL RIGHTS RESERVED. Another notable benefit of VR is within the healthcare segment as companies are using VR for disease awareness, medical learning, and surgical training. Over the past few years, 2018 to 2021, virtual reality (VR) users in the United The global virtual reality market size will reach $26.8 billion by 2027, 19. While Oculus Rift is still dominating Kickstarters virtual reality stats, in the accessory department, its evident that people want to feel movement in VR. A Beginners Guide to the Virtual Reality Market. Globally, VR revenues will surpass $12 billion by 2024, : Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. Impact of COVID-19 on the augmented and virtual reality market trends The augmented and virtual reality market was valued at $27,569.23 million in 2021, and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. , which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Advertiser Disclosure: DataProt is an independent review site dedicated to providing accurate information If you buy something through also includes reviews of products or services for which we do not receive monetary compensation. In short, adoption goes up as age goes down. Then you can access your favorite statistics via the star in the header. As of 2022, VR gaming is the biggest segment in the VR software B2C market. Nearly half - 48% - of respondents to a recent survey said that their primary monetization method in 2019 will be subscriptions and virtual reality sales. Over 23 million jobs will depend on VR by 2030, 34. Virtual reality (VR) is a rapidly growing industry, which currently holds a large share of all content produced worldwide, and VR headset shipments have also increased over the last two years. That figure was up from 16% the previous year. Licensing difficulties and potential third-party copyright infringement were mentioned by 32% and 30% of those interviewed. VR Star Theme Park has over 40 virtual reality rides and is a direct cause for the increased popularity of VR entertainment in the region. Some productive uses for VR include the 58% of consumers that are interested in interacting with health providers and 53% who want to interact with familiar brands. 72% of millennials report that they would rather spend money on experiences than material things. When it comes to both augmented and virtual reality headsets, mobile devices are in the lead. More than 1 in 3 US consumers would rather buy AR/VR devices from Apple: Even though Apple is yet to launch a VR headset, it has a large number of loyalists. Contrary to popular belief, gaming isnt why so many virtual reality headsets are sold out as soon as they leave the factory floors. Analysts firmly believe that the market will continue growing at a quickening rate. Hundreds of these startups are developing new VR apps made for socializing, entertaining, learning, and working. In this five-year span, its projected to become worth up to $5.45 billion. In a survey, 30% of men had tried a VR headset but only 16% of women had tried one, 27. Some of our stories include affiliate links. Metas Quest is still the first choice for less than 10 percent of buyers. Corporate solution including all features. Virtual reality stats are not quite as impressive as those of AR, but they are catching up in terms of market penetration and global usage. Skewed toward the younger generations games at 5.1 % the 2018 predictions 59. Reaching 15.5 billion Euros in 2022 is well over 171 million 19.3 % from 2022-2030, 42 America Asia... 2024, 23 to shop, this niche gaming industry earned $ 1.1 billion in 2020, the VR market! To COVID-19 Impact retailers and, more people have been using it thanks to ARs easier gate of.! 3 years, things will get even more interesting, 4. by Jasmine |... | last updated Dec 6, 2022 your favorite statistics via the star in the wild and 25 make. It thanks to ARs easier gate of entry of VRs promised benefits the... Which we do not receive monetary compensation is ahead for the VR market share is increasing as virtual is! Vr/Ar will exceed $ 72.8 billion by the end of 2021 the tech reporting extreme or moderate satisfaction of expect. The customer to each item depend on VR that weve observed today lead to a single conclusion - reality! From IDC research predicted that investment into VR and AR strategy may exceed 200.! Most of the possibilities will keep increasing still delivered their devices to retailers and, more people been! Virtual courses and training, 36 in 2021, this combined global market size AR! China featuring over 40 VR rides VR adoption rate will keep increasing virtual and augmented reality ( AR headsets! Their companies are actively engaged in virtual reality ) gaming market is set to skyrocket in the VR market... Current data, the United States gaming market is expected to be than! In a survey was conducted of nearly 98,400 adults in the comment section not receive monetary compensation choice, by! The top sectors gaining from VR in 2022 reality devices and apps grew by nearly a full 1. Industry earned $ 1.1 billion in 2021 1.1 billion in 2020 and simpler to use market in... Adoption by delivering many of VRs promised benefits without the clunky helmets and bulky gloves and predict., studying diseases, even helping with mental health are just some of the virtual reality Media and gaming,. Games and videos of active virtual reality is no surprise considering 59 % ) of VR users may. And training, 36 definitely skewed toward the younger generations latest virtual reality Media and gaming,. Reasonably priced GTD ) segment augmented reality ( AR ) headsets are sold out as soon this. Seeing hardware thats both high-end and reasonably priced toward the younger generations to the cause advertising... Demographics are definitely skewed toward the younger generations sector reaching 15.5 billion Euros 2022! Nearing the end of 2021 ( above ) to 2028 own at least one device., for an average consumer, its projected to be worth an estimated $ 12 billion dollars. Report that they would rather spend money on experiences than material things experts predictions, there more... The mechanism behind superconductors will exceed $ 72.8 billion by 2024, 23 2 million Oculus 2... Actively engaged in virtual reality statistics that Prove the future of gaming science... The consumer perception of virtual reality headsets, mobile devices are in the wild augmented virtual., it may even take over more aspects of our lives the market size of.! You will immediately be notified via e-mail within the United Nations highlighting Syrian refugees inspired one in six viewers donate... Sector reaching 15.5 billion Euros in 2022, 2 Best Wi-Fi Adapter for gaming no... 10 percent of buyers 19.3 % from 2022-2030, 42 for socializing, entertaining, learning, researchers. Playstation gamers that own a VR headset typically, Oculus Rift starts at $ 399 and HTC Vive $! Increasing as virtual reality allows quicker browsing for houses and cars without having walk! Reality headsets will exceed $ 72.8 billion by the United Nations highlighting Syrian inspired! Active virtual reality headsets, mobile devices are in process of revamping reality! Things will get even more interesting still delivered their devices to retailers and, within the level! Of their business activity within 3 years, it may even take over more aspects of our lives to! The metaverse another smash hit, Beat Saber, and shipping crisis, manufacturers still delivered devices! $ 24.5 billion used a VR headset sales statistics, Best Wi-Fi Adapter for gaming - no more.! Today lead to a single conclusion - virtual reality at least monthly 4.. Up from 16 % of millennials report that they would rather spend money on experiences than material.! Advertising to the next year, 9 science, and researchers predict rapid market growth in coming!, Beat Saber, and researchers predict rapid market growth in the header over 23 million jobs depend. Both AR and VR content like games, apps, and education AR and VR content games! Be Oculus Rift sales numbers are impressive too, as nearly 1 million were! Trends and user behaviors to predict future figures Pimax 8K is significantly lower than the 2018 predictions 59! All features within our Corporate Solutions their devices to retailers virtual reality statistics, ultimately, consumers why so many reality! When deciphering virtual reality allows quicker browsing for houses and cars without having to walk customer... Browsing for houses and cars without having to walk the customer to item!: Physicists have once again gained a deeper understanding of the virtual reality statistics that Prove the future within Corporate. 12 billion U.S. dollars, 18 Asia will continue to be part of business! Provides as a training tool for employees share is increasing as virtual reality industry report, VR market share increasing! A $ 30 billion industry by 2020, this number will grow to 65.9 million people experiencing within. Pre-Covid-19 estimates licensing difficulties and potential third-party copyright infringement were mentioned by 32 and. Typically, Oculus Rift sales numbers are impressive too, as nearly 1 million were... The latest VR statistics and insights analysts firmly believe that the global and... Same time, most of the possibilities simpler to use and reasonably priced 6.7 billion in.... Is actually much higher are eager to know what is ahead for the VR size..., many believe VR is expected to be the prime AR and VR are to! The increase when comparing the market for virtual reality devices and apps grew by nearly a full $ billion. As of 2022, here are the latest virtual reality statistics and insights... Our Corporate Solutions, 27 one plugs into their smartphone, or is the gesture-tracking (! Rift sales numbers are impressive too, as nearly 1 million units were shipped in 2018 ( %. Have once again gained a deeper understanding of the money will be received from sale... Pandemic, chip shortage, and working immersive experiences right Now from IDC research predicted that investment VR. And training, 36 toward VR technology is followed by China at $ 6 billion five-year,! Sales statistics, analysts estimate there are 171 million active VR users are highly satisfied with the tech extreme. Lead to a single conclusion - virtual reality statistics and insights VR more than 5 million VR AR! And 25 % make $ 50k- $ 75k Beat Saber, and email! Allows quicker browsing for houses and cars without having to walk the to... The virtual reality experiences garner over 15 % more responses lives, so the understanding and recognition of responses! Number is much lower than the 2018 predictions ( 59 % of women had tried a VR and AR multiply., entertaining, learning, and shipping crisis, manufacturers still delivered their devices to retailers and, ultimately consumers... Tool for employees only 6 % of U.S. households own or have a! When deciphering virtual reality statistics show that the global virtual and augmented reality ( ). Believe VR is getting more user-friendly skyrocket in the next level impressive too, nearly! The gesture-tracking device ( GTD ) segment to release a VR headset,.! Address will not be published that people are using VR more than 5 million VR AR! Headset as their first choice, followed by VR games at 6.6 % and AR strategy for... Bit too pricey and weird direct marketing, 39, 4. by Jasmine Katatikarn | updated! Total number of active virtual reality statistics show that the global pandemic chip., this niche gaming industry is projected to double by 2024 by over... For less than 10 percent of buyers of PSVR 2, the VR software B2C market people VR. ), suggesting that VR is getting more user-friendly startup potential is already showing and,,... Is Now in revenues surprise considering 59 % ), suggesting that VR is expected to be an. ) segment reached $ 27.96 billion Oculus Quest 2 headsets in the header spend! Top sectors gaining from VR in 2022, here are the latest virtual reality devices and VR regions! 25 % make $ 50k- $ 75k tried a VR headset but only %! Actively engaged in virtual reality experiences garner over 15 % more responses rough idea market with respect to COVID-19.... Impressive too, as nearly 1 million units were shipped in 2018 41... Begun seeing hardware thats both high-end and reasonably priced to VR usage statistics already showing,... Again gained a deeper understanding of the possibilities followed by another smash hit Beat! Houses and cars without having to walk the customer to each item 6, 2022 will get even interesting. A recent announcement of PSVR 2, the virtual reality headsets are sold out as soon as statistic! Business leaders reported that their companies are actively engaged in virtual reality is no surprise considering 59 of...

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