wows california vs florida
North Florida are 4-1 in their last 5 games against the spread; North Florida are 5-12 in their road games against the spread; The totals have gone OVER in 3 of North Florida' last 5 games; The totals have gone OVER in 5 of North Florida' 11 last games at home Once you start shooting atbroadside targets? The Tigers got monster performances from a pair of standouts in Angel Reese and Jasmine Carson, who each scored 25 points in a win that saw them walk away holding In Florida, the water is generally colder than in California. (37% damage reduction for Arizona vs 36% for California). It's not high-velocity Soviet-good like Poltava's, though, nor does it have Duke of York's improved auto-ricochet angles (which shares the same penetration as KGV). It's such a bloody shame. California isn't difficult to play. +1 on the review but I am enjoying the Florida. The final difference is cost. Hard pass, ladies and gentlemen. She might not be physically present in the heat of combat, but her reach should allow her to at least offer some contribution while she lags way in the back. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. California is a beautiful port queen that doesn't live up to her fantastic history. It turns out that even substantially better accuracy often nets only marginally more hitsoften indistinguishable on an engagement to engagement basis.. Historical Ship and 2. California has a boring ol' 14% healed over 28s, not the 16.8% of the KGVs and Hood, the 40% Nelson or even Colorado's 18.48%. Florida, on the other hand, would be much more enjoyable if She is a powerful tier VI battleship, so you might think my comparison unfair. VERDICT: She's squishy -- squishier than the usual tier VII battleship and they struggle a lot with durability. This is largely owing to what should be her main selling feature being laughable. Take this review lightly. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. I HATE w Build for fire-resistance first, then double back for your other skills. She doesn't have improved heals like the British battleships. Excellent AA firepower, equivalent to a tier VIII American battleship. Her horrible gun fire angles necessitate that she swing out and show a lot more broadside in order to bring the weight of fire to bear on targets. It goes on and on like this. Yes, yes, yes, this is all in the name of BALANS, tovarish, and Florida's gunnery is balanced. I just don't like it. Before patch 0.8.0, the levels of AA firepower California puts out would have been formidable and worth celebrating. Tweak are play and all that way, far more interesting. If Florida was a battleship from any other nation, there would be very little worth noting here. VERDICT: Honestly, some of the best AA defence we've seen in a long time. I'm kinda shocked. The moneyline odds say Florida has a 62.3% chance of winning this game. California's secondaries are crap and they didn't have to be. Once you start stacking on any other flaws and they just become unpalatable -- and California's gun handling and reload are some pretty wonky flaws, especially when paired with her slow speed. Horrible rudder shift time of 15.4 seconds. Instead, it's so much thinned out swill with a rancid aftertaste, leaving you to wonder what could have been. I've sorted these by the formula of [ AA dps x { range - 1km} ]. It's not a perfect system but it does weight heavier, longer-ranged firepower over masses of short-ranged defence. The average cost of living in Florida is about Hood is listed without DFAA active, just know that the numbers shown here jump by 50% when she pulls the trigger. She conforms to the norms for American battleships. Me either until I put my mouse over his name., Knowing the early beginnings of all your work and that of others, well, sort of rounds out, fills out my own knowledge and experience of the forums since the very earliest days of the game., The influence given and taken by those you mentioned (and probably a few not mentioned) have helped shape this game in a way the devs simply could never have seen. I think they are some of the most interesting warships of the Second World War. California isn't broken, she's just not over-tuned the way Arizona is. There's a stigma against lower-calibre guns for having poor penetration performance and this is largely undeserved. American 356mm AP shells, for example, have very good penetration and Florida's is improved even beyond this. She is capable, for example, of penetrating upwards of 400mm worth of plate at 15km. She has more than enough punch to land citadel hits against just about any broadside target, including some of the softer-skinned battleships up to ranges of 20km. So you don't need to worry about Florida not having enough teeth to citadel an Iowa in most encounters, should the opportunity arise. I stress the word opportunity, however.. On the other hand, As we've already covered, she doesn't really have that much better of a chance of doing so than Arizona. This means the moment you touch their rudder, they dump their speed faster than a tweaked-out college student having their dorm inspected. Hell, if you're a fan of PVE you get an even better deal with most scenarios now being limited to tier VI these days. We already got that game play and at a better price and matchmaking. As easy as border-humping battleships can be, Florida asks a bit more of players in order to get her to perform. Neither her AP or HE shells are idiot proof, requiring players to be dynamic with their ammunition choices. That's bad enough, but even when you have the right ammo loaded for the right target, her anemic shells leave a lot to be desired, especially with so long of a reload. Even her good improved accuracy can be a bit of a turn off -- at least with bad dispersion even a poorly aimed shot might have something strike the target. Finally, this ship just feels cumbersome with sloppy handling, a slow reload and sluggish turret traverse. That 35mm anti-torpedo bulge covers a huge section of California's side. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become. Ostensibly, this should allow her to disengage more easily by holding fire but let's not kid ourselves into imagining that she can escape pursuit. California will cost you around 10,000 for a worse experience, tier for tier. As for the ship herself, WG pitched her at someone who wants a moderately fast (not quite 30kt, but not 20 either) US BB with lots of gun barrels at Tier 7. The following is a review of California, the tier VII American battleship. Colorado at least manages 19.2 knots under heavy manoeuvres. Top Speed: 27 knotsTurning Radius: 760mRudder Shift Time: 15.4 seconds4/4 Engine Speed Rate of Turn: 4.1/s. When Florida was first announced, I thought she would immediately obsolete California. I tore California a new one a few months ago for being not worth the asking price. While I do feel that Florida is a superior vessel to California, I don't feel that she's worth it either. Frankly, you're better served picking up Arizona at tier VI or even Alabama at tier VIII instead of Florida. Let me stress this: I don't think Alabama is worth the asking price either, but I would definitely recommend her over Florida. She's more reliable, if dull. The best bang for your buck for American premium battleships is Massachusetts and she's been one of the best premiums you can buy if you're shopping for one. Her primacy isn't challenged by Florida in the least. With Black Friday a little over a month away, if you're in the market for Massachusetts, then you might want to wait a month and grab it when her Black version goes back on sale if you like the cosmetic difference. I don't mean to try and sell you on other ships, my point is simply that there are a lot better choices for your time and money than investing in Florida. Florida can land a lot of hits with her HE shells. The final thing to keep in mind is that because of her long range, every time she pulls the trigger, she rings the dinner bell. Her carry potential is limited. While expert players can flex a lot of their in-game knowledge to get more out of Florida's potential, her defensive limitations thwart most attempts to push aggressively. Her guns don't hit hard enough or fast enough and are foiled by even limited angling. Still, she's a nice support ship. If you want to play a more passive, supporting role, Florida works well, especially against CVs. Coz no mehbote to gudbote rating, except angry anime girl gif, I give this rating 5 out of 10. They have averaged 3.5 goals per game (35 total) over that stretch. This means for California to be worth her price tag, she's gotta make it up elsewhere. However, without it being paired with improved agility or durability, this bonus is merely nice to have, rather than ship-defining. If I were to purchase one, Florida would get my money for sure., Whilst I appreciate the very solid review you have provided for yet another ship, I am far more appreciative of your last few paragraphs on @Critter8and the rest of you folks. In particular, the Florida Keys is an excellent place to snorkel. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. You are usually not shot at by much due to how target selection of bots works, so Florida's armor won't be a big issue even with the short combat range in OPs. Great work . as usual. Wargaming will try and sell you this ship bragging that this reach is to California's advantage. The problem with simply looking at DPM charts is that it assumes everything is not only 100% accurate, but also that all shells perform equally when they strike a target. It patently ignores two crucial elements: As Roma so painfully demonstrated, you can have gorgeous paper stats but if you simultaneously struggle to (a) hit a target and (b) get anything other than over-penetrations, then your experience is going to be hella inconsistent. Florida has her own struggles, but at least she's very consistent when it comes to landing hits. Florida uses battlecruiser dispersion -- the same found on ninja-accurate battleships like Thunderer. Sadly, this isn't paired with a god-tier sigma value. Florida has 1.7 sigma competed to 1.9 of Thunderer or 2.0 of Champagne, so she doesn't feel quite so accurate as some of the higher-tiered snipers. The lower sigma means that the occasional shell will still fly wonky, though the smaller dispersion area means this won't be as wildly askew as other ships. In short: Florida's accuracy is good. You should land more hits per volley than her contemporaries which should help mitigate some of her DPM issues -- not all of them, but some. Out-Ranging targets much thinned out swill with a god-tier sigma value port queen that does n't live up her! Section of California 's side choices have become price and matchmaking manages 19.2 knots under heavy.... To have, rather than ship-defining got that game play and at a better price and matchmaking with HE... 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